Shooty shooty wall ball is a assignmet for college to show understandin of unity and the ability to program within the engine. The premise is when the game starts then you have a set amount of time to turn all of the blocks to green in order to complete the game. As the player shoots the blocks they cycle from full colour to red to yellow to green. If the block is hit a again then the players score is reset.
|This in engine view showing the level layout and in-game play.
This shows that scripts are attached to the correct assets
and that there's assets included that were made externally for
|On Collision with the bullet the blocks change colour to alert the
player when the game state changes.